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Showing posts from September, 2011

Silverlight 5 P-Invoke: Using Kinect SDK from Silverlight

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Away from all the discussions about whether Silverlight is dead or not, The Silverlight 5 RC contains the previously announced P-Invoke feature which enables you to call Win32 style APIs from a trusted Silverlight application. There are some attempts to use Kinect from Silverlight ( here ) but this was before MS released the official SDK. we will use Silverlight 5 P-Invoke feature to call the Kinect SDK APIs. P-Invoke in Silverlight works just like P-Invoke on the desktop. you use the DllImport attribute to import the APIs and you declare in your code the dependent types (Enums, structs, etc.) [ DllImport ( "MSRKINECTNUI.DLL" )]        private static extern HRESULT NuiInitialize( uint dwFlags); I tried to keep the classes and methods in library identical to the ones in the official SDK. I implemented only a couple of the available APIs (with the help of the Coding4Fun Kinect Toolkit and Reflector). To test the library we will create a simple applicati